Improved human-like realism of computer opponents in racing or
motion-related games is provided. The computer driver may be "distracted"
by various characteristics, such as nervousness caused by another
competitor closing the gap behind a computer driver. The distraction
effects may be reflected in the alteration of stimuli to represent the
computer driver "missing" stimuli, as though the AI competitor has taken
its virtual eyes away from the course in front of its vehicle for an
extended time period in order to watch the racing vehicle behind it. In
addition, some distractions may be caused by different directional
stimuli. When it is determined that an AI driver has glanced into the
rear view mirror, visual stimuli from in front of the vehicle may be
skipped because a human driver would not be able to simultaneously
process visual stimuli from both the front of the vehicle and the rear
view mirror.