A system and methods for an interactive remote sports instruction, analysis and collaborative session between an instructor and students over a network connection on a LAN, WAN or Internet connection. This system consists of a combination of collaboration technologies such as video conferencing, voice, text messaging, synchronized video playback and positioning, synchronized annotation and drawing over video, file sharing and transferring and remote mouse pointer control. The system provides methods for the student to choose an instructor based on their credentials, schedule an instructional session and collect and remit fees for the instructor.

 
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> Entertainment system and method useful for recruiting and training associates

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