A large "hit range in offense" is applied to a player character 41 on an offense side, and a small "hit range in defense" is applied to player characters 42 and 43 on a defense side. When a ball is free, a "normal hit range" is applied to each player character. As mentioned above, the three hit ranges having different sizes are provided and the applied hit ranges are switched depending on situations. Thus, as compared with a case in which the size of the hit range is constant, pass of the ball is easily successful. Therefore, a beginner, who is strange to a video game machine, can easily pass the ball when the player character in an opponent team steals the ball, and organized offense can be easily performed.

 
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> Gaming device having symbols with transformation probabilities

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