A large "hit range in offense" is applied to a player character 41 on an
offense side, and a small "hit range in defense" is applied to player
characters 42 and 43 on a defense side. When a ball is free, a "normal
hit range" is applied to each player character. As mentioned above, the
three hit ranges having different sizes are provided and the applied hit
ranges are switched depending on situations. Thus, as compared with a
case in which the size of the hit range is constant, pass of the ball is
easily successful. Therefore, a beginner, who is strange to a video game
machine, can easily pass the ball when the player character in an
opponent team steals the ball, and organized offense can be easily
performed.