This invention relates to means for a real-life human performing certain specific activity--sports, games, events, education, shopping, defense activities, etc. where the person is interfacing with the computer generated three dimensional environment in which real-life human interacts with a sensory-immersing simulated environment that contains real-life experiences which interactively responds to and is controlled by the behavior of the real-life humans that give them more control over how the information is viewed. Technical problem to be solved by the present invention is to create a flexible system of rendering three-dimensional interactive environment to record and present behavioral strategy of a personality or team of persons a whole such that said system can be built into now-existing systems without their cardinal modification. An individual or team profile of a real-life performer's personality and matrix of interactivity model thereof are determined as "profile" information which can be performed either explicitly for the player before beginning the game, or in the course of the game, being unnoticed by the performer when the various simulated combinations are generated the computer components. Next instructions for the game or activity are generated taking account of the data. A imaginary (virtual) character (Kalpona) is created in the digital form in order to interact with the real-life performer which moves with motion sensor, sees the real-life person through digital camera and communicates through audio-visual apparatus or Personal Trigger Device (PDT). Thus, the entire course of the game is compared, from the very beginning of the game, with specific traits of performer's profile. Program items that characterize the interaction with Kalpona, objects and definite processes are compared with the results concerning some or other performers, objects or processes of the game, thus step-by-step playing back to the persons with the of a given particular player performance along with the comparison with other performers or record holders. In the course of the game itself, performer's actions are traced and compared with the corresponding aspects of the individual profile of the performer's personality and of the matrix of interactivity thereof. Games, events, and activities of the present type can be performed in three dimensional environment with interactive character using both individual PDT, radio frequency ID and using local or global telecommunication or computer networks of any type or kind.

 
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