This invention relates to means for a real-life human performing certain
specific activity--sports, games, events, education, shopping, defense
activities, etc. where the person is interfacing with the computer
generated three dimensional environment in which real-life human
interacts with a sensory-immersing simulated environment that contains
real-life experiences which interactively responds to and is controlled
by the behavior of the real-life humans that give them more control over
how the information is viewed. Technical problem to be solved by the
present invention is to create a flexible system of rendering
three-dimensional interactive environment to record and present
behavioral strategy of a personality or team of persons a whole such that
said system can be built into now-existing systems without their cardinal
modification. An individual or team profile of a real-life performer's
personality and matrix of interactivity model thereof are determined as
"profile" information which can be performed either explicitly for the
player before beginning the game, or in the course of the game, being
unnoticed by the performer when the various simulated combinations are
generated the computer components. Next instructions for the game or
activity are generated taking account of the data. A imaginary (virtual)
character (Kalpona) is created in the digital form in order to interact
with the real-life performer which moves with motion sensor, sees the
real-life person through digital camera and communicates through
audio-visual apparatus or Personal Trigger Device (PDT). Thus, the entire
course of the game is compared, from the very beginning of the game, with
specific traits of performer's profile. Program items that characterize
the interaction with Kalpona, objects and definite processes are compared
with the results concerning some or other performers, objects or
processes of the game, thus step-by-step playing back to the persons with
the of a given particular player performance along with the comparison
with other performers or record holders. In the course of the game
itself, performer's actions are traced and compared with the
corresponding aspects of the individual profile of the performer's
personality and of the matrix of interactivity thereof. Games, events,
and activities of the present type can be performed in three dimensional
environment with interactive character using both individual PDT, radio
frequency ID and using local or global telecommunication or computer
networks of any type or kind.