An array of view-dependent sprited tiles provide different views of an
image texture (e.g., structure, color, shading, illumination,
transparency, as well as other image attributes). The different views of
the image texture correspond to different viewing angles at which a user
would see the tiles when they are applied to an image geometry. In one
implementation, the view dependent sprited tiles are two-dimensional
projections of three-dimensional structures. The projections maintain the
dimensions (including shape) of the front surfaces of three-dimensional
structures at different viewing angles. A projection that meets these
characteristics is the oblique parallel projection.