A hardware looping mechanism and method is described herein for handling any number and/or type of discontinuity instruction that may arise when executing program instructions within a scalar or superscalar processor. For example, the hardware looping mechanism may provide zero-overhead looping for branch instructions, in addition to single loop constructs and multiple loop constructs (which may or may not be nested). Zero-overhead looping may also be provided in special cases, e.g., when servicing an interrupt or executing a branch-out-of-loop instruction. In addition to reducing the number of instructions required to execute a program, as well as the overall time and power consumed during program execution, the hardware looping mechanism described herein may be integrated within any processor architecture without modifying existing program code.

 
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> Description language for an extensible compiler and tools infrastructure

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