Mechanisms for rendering an object on a portion of a display that includes pixel sub-components for each pixel. The pixel sub-components are striped along a certain direction (e.g., vertically or horizontally). The computing system determines that the object has spatial frequency dominance a direction which happens to be parallel to the striping direction. The computing system then performs sub-component based sampling assuming that the striping direction is perpendicular to the actual striping direction. Then the object is rendered on the display. This may be performed for each object to be displayed. Counterintuitively, this improves the resolution of the character being displayed as compared to performing pixel sub-component based sampling assuming that the striping direction is the same as the actual striping direction.

 
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> Method and system for LED temporal dithering to achieve multi-bit color resolution

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