Mechanisms for rendering an object on a portion of a display that includes
pixel sub-components for each pixel. The pixel sub-components are striped
along a certain direction (e.g., vertically or horizontally). The
computing system determines that the object has spatial frequency
dominance a direction which happens to be parallel to the striping
direction. The computing system then performs sub-component based
sampling assuming that the striping direction is perpendicular to the
actual striping direction. Then the object is rendered on the display.
This may be performed for each object to be displayed.
Counterintuitively, this improves the resolution of the character being
displayed as compared to performing pixel sub-component based sampling
assuming that the striping direction is the same as the actual striping
direction.