A board game comprises a playing surface having a path, the path including a plurality of positions. A first player account is provided to a first player of the game. The first player account contains a balance. The board game further includes a plurality of behavior modeling cards, each card having both a value associated therewith and an explanation associated therewith. The board game further includes a first token associated with the first player. The board game includes a token progressor, wherein the token progressor regulates the advancement of the first token to cause the first token to move along the path. When the token lands on a position, one of the behavior modeling cards is selected, the explanation associated with the card is presented, and the balance of the first player account is adjusted by the value associated with the selected card.

 
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> System and Method for Weapon Effect Simulation

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