Providing dynamic learning for software agents in a simulation. Software
agents with learners are capable of learning from examples. When a
non-player character queries the learner, it can provide a next action
similar to the player character. The game designer provides program code,
from which compile-time steps determine a set of raw features. The code
might identify a function (like computing distances). At compile-time
steps, determining these raw features in response to a scripting
language, so the designer can specify which code should be referenced. A
set of derived features, responsive to the raw features, might be
relatively simple, more complex, or determined in response to a learner.
The set of such raw and derived features form a context for a learner.
Learners might be responsive to (more basic) learners, to results of
state machines, to calculated derived features, or to raw features. The
learner includes a machine learning technique.