Tools and techniques are provided for creating nonrandom notable patterns
in elements of games of chance which are traditionally random and hence
lack such patterns. Players are notified of the existence of such
patterns. When a player detects a pattern, the player may act on it to
the player's advantage. Play may be monitored to determine whether a
pattern has been detected by a player. Player rewards may be limited by a
reward threshold, based on amounts wagered by the individual player and
possibly other players. Play may be monitored to detect undesired play by
software bots.