Systems and methods for sonification, user influence through sound, and
biofeedback, sonification of motion and physiological parameters during
physical exercise and the use of music and sound in order to influence
the emotional, psychological and physiological state of an exerciser, and
the use of sonification and influence in a feedback loop to create a
particular exercise experience for a user. A digital music player
comprises physiological sensors, a controller, a user interface, a music
decoder, a music playback modulator, and an audio data store. The user
interface allows a user to specify target values for the physiological
sensors as a function of time, the controller selects a playlist of audio
data based on the target values, the music decoder decodes the audio data
in a sequence corresponding to the playlist, and the music playback
modulator causes the sequence and/or the decoding to be modified
according to the values of the physiological sensor.