An instructional game for transferring compliance knowledge to practice
for mandatory or rule-based equipment procedure and task requirements.
One exemplary embodiment of the invention utilizes a game architecture
developed around a morphological field analysis of parameters that can
influence compliance adherence. The process of designating parameters and
defining relationships between the values of the parameters on the basis
of internal consistency (standards and cognitive constructs) and cause
and effect or causes that affect (performance/normative standards)
supported through machine processing serves as the core structure of the
game. This structure is used to generate in-game object and path
determination, strategies and scenarios for development, post game
performance assessment, probable non-compliant analysis and multiple play
service provision, useful for communicating protection and prevention
information.