An interactive presentation and/or entertainment system, such as
interactive personal computer software and/or interactive, live theater,
allows participants to determine the events that occur throughout a
story. Given simulated environments and story characters within them, the
player introduces elements, picked from a list, which advances the
narrative, event by event. Feedback about the current state of the
situation or characters provides motivation to choose subsequent events.
These events change situations, environments, and/or the characters
within the narrative. As a result, greater flexibility and control with
less confusion is achieved over previous methods and apparatuses. The
story can be rewound and/or played with different choices, resulting in
different outcomes. Source image/sound/description data may include
prerecorded video, prerecorded audio, prewritten description, live
acting, computer-based audio, computer-based imagery, computer-generated
dialogue, and/or computer-generated characters. The range of events
available are limited only by the design of the narrative, not this
apparatus.