Methods and apparatus for operating games and contests, utilizing a unique
point system, whereby the excitement of participating in traditional
games of chance, gambling style games and sport event outcome contests
can be realistically emulated, without requiring participants to stake or
risk anything of value, other than the personal efforts of the
participants in playing the games or participating in the contests or in
obtaining access to the Internet or in going to brick and mortar sites
where participation in the games and contests is possible, inasmuch as
the points that are used by participants are given to them by the
sponsors of the games and contests free of charge and can be used for
participation in the games or contests without risk of loss, i.e., all
points that are given to participants are never, in reality, "lost" and
are, at any and all times, redeemable for cash and/or prizes. More
specifically, participants are afforded the opportunity to emulate the
experience of real money gaming through the thrill of amassing point
"winnings," or the agony of suffering point "losses," with absolutely no
risk of experiencing the financial devastation of real money gaming or
contests, inasmuch as participants cannot put any consideration, not even
the points that they have been given, "at risk." The only "risk" to a
participant is that the participant will become "hooked" by the
entertainment experience and thus participate more often and longer and
thereby be exposed to a greater number of messages from the sponsor--in
the same manner that previous forms of entertainment such as radio and
television have sought to present better and better programming to entice
listeners and viewers to tune in more often and listen/watch longer and
thereby be exposed to greater numbers of radio and tv commercials.