Representing quasi-homogenous materials is described. In one aspect,
quasi-homogenous materials are modeled to generate a material model of a
physical sample. The material model identifies how light is scattered by
the quasi-homogenous materials. The material model, independent of an
object model of the physical sample, provides information that is useful
to texture surfaces of arbitrary types and sizes of mesh models (e.g.,
representing the physical sample or other objects) with the
quasi-homogenous materials.