As characters move, building are rotated and deformed, then, a powerful
expression as if the characters moved lively and freely in
three-dimensional space.The game machine stores a first image plane for
displaying a ground, a second plane for displaying images of upper
surfaces of solid bodies of buildings, a third image plane for displaying
the background in the graphic memory. A sprite image to be pasted on side
surfaces of the buildings and other solid bodies is stored in the graphic
memory.Thereby, realistic image expression is realized by displaying
solid bodies with the same height.