The following types of processing are provided in the present invention.
1) Projection processing in which a shadow projected onto the ground of a
flying object flying through a virtual space is prevented from becoming
too small. 2) Viewpoint moving processing in which a viewpoint is moved
automatically so that a character to be displayed is accommodated within
the field of vision of the viewpoint at all times. 3)
Semi-transparentizing processing in which, when display objects overlap,
the display object with the smaller surface area according to [a
comparison of] the displayed surface area is made semi-transparent. 4)
Relative strength judgment processing in which the relative strength of
teams in a team competition is determined on the basis of the sum of the
fighting abilities. 5) Leader setting processing in which a leader
character is determined and the outcome of the game is judged according
to whether or not the leader character is active. 6) Fighting strength
balance adjusting processing for adjusting the balance of fighting
strength between the teams. 7) Delay preventing processing for causing a
communication data receiving side to return a processing result, whereby
processing on a transmission side is advanced in response thereto. By
means of this processing series, problems specified in conventional
communication game systems regarding game screen display, judgments of
the relative strength of teams, and game data communication delays can be
amended, enabling an improvement in the game quality of a team
competition.