A hand held omnidirectional toy figure manipulator allowing an operator to manipulate a toy figure to mimic movements made by a player of various sports such as baseball or soccer. The device employs with a one or a plurality of actuators attached to communicating control rods to move the arms, legs, and torso of the toy figure in sports related motions.

 
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< Virtual cameras and 3-D gaming environments in a gaming machine

> Balancing game method and apparatus

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