A three-dimensional maze game in the form of a hand-held toy. The hand
held toy is in the form of a cube. The toy comprises a substantially
cubic non-transparent body containing a plurality of intersecting
pathways for an object and an entrance aperture and single/multiple exit
apertures connecting the pathways wherein each intersection formed by the
intersecting pathways is provided with means to bring the object to rest
till the toy is tilted and the object follows a vertical pathway that is
defined by the tilting of the toy. The object is inserted into an entry
point in the toy and the player has to bring the object out through an
exit point by following a fixed number of steps in turning the toy. The
challenge is to find the correct sequence of turns and considerable
amount of mental dexterity is required for the purpose.