A computer game controller (1) includes a tripod (12) from which a game
player is suspended in a chair harness (52), or the like. A bearing (20)
allows movement of the chair either back and forth and side to side, or
rotationally about a vertical axis. Movement of the chair is monitored by
a sleeved stem which moves in the same manner as a joystick plus
rotational controller. Adjustable handlebars (24) including control means
are fixed to the frame. A player supported by the chair or harness may
move the chair or harness to control a car, plane, bike, avatar, or other
sprite in the computer game. Other control functions are mounted on the
handlebars and are operably by the player's hands. In use a player gasps
the handlebars and controls the game's sprite by moving his or her body
to move the sleeved stem's joystick type control. Thus the player is able
to utilise their entire body to control action in the computer game, and
exercise at the same time as playing the game. Elastic straps (70, 72,
74) may extend between the chair, harness or the like to increase the
effort required for the player to move, thus providing increased levels
of exercise. The frame is collapsible for storage and transport purposes.
The handlebars and chair are adjustable to suit the game being played on
the console and the size of the player.