A portable game system that uses polygon graphics to generate a 3-D player
character, or body part such as a hand, moving through a 3-D simulated
game space for display on an LCD screen in the portable game system.
Overlaying an LCD screen is a touch screen that senses the variable
locations of a physical object, such as the player's finger, moving on
the touchscreen so that motions of the displayed player character follow
the motions of the touching object. Whenever the player character
collides with a second object, motion of the player character deviates
from the touchscreen-controlled motion in response to the collision.