Accurate simulation of sport to quantify and train performance constructs
by employing sensing electronics for determining, in essentially real
time, the player's three dimensional positional changes in three or more
degrees of freedom (three dimensions); and computer controlled sport
specific cuing that evokes or prompts sport specific responses from the
player that are measured to provide meaningful indicia of performance.
The sport specific cuing is characterized as a virtual opponent that is
responsive to, and interactive with, the player in real time. The virtual
opponent continually delivers and/or responds to stimuli to create
realistic movement challenges for the player.