The present invention senses a player's coordination and reaction time
levels while operating a video game, or a video game of chance, and
automatically adjusts various parameters affecting the game play, to
minimize or eliminate the effect that said player's skill has on a game
outcome. In certain circumstances, the present invention may actually
provide an element of control over the game outcome, but the intent of
the invention is to bridge the entertainment gap that currently exists
between skill based video game entertainment and the traditional formats
of video games of chance--resulting in a much broader demographic appeal
for video games of chance.