A system and method which comprises a plurality of amusement machines
(i.e., video games, flipper games, pinball machines, prize dispensing
games, arcade games, electronic darts, kiddie rides, pool tables, golf
games, basketball games, billiards, redemption games, soccer tables,
shuffle board alleys and bowling alleys, touch-screen countertop games
and the like) equipped with play components and associated apparatus to
capture multimedia information based on the performance of the players at
the machines, apparatus to transmit the multimedia information captured
from the machines to a network, and a processor based machine (e.g., a
central processing unit (CPU)) for managing and storing this multimedia
information.