A trust rating factor (TRF) based upon data collected for players
participating in previous online games sessions is used in determining
official results for an online game session when different results are
reported by the participants. Counters corresponding to each of a
plurality of parameters related to conditions that arise during or at the
end of a game session are employed in determining the TRF for each
player. For example, if one of the players may have experienced a packet
bombing that interrupted normal data communication, a counter related to
that condition will be incremented for all players in the game session.
If all of the players report results that are consistent at the end of
the game session, the TRF of each player is improved. A separate TRF is
determined for each game title in which a player participates.