Game information delivered from other video game processing apparatus
different from a player's own video game processing apparatus is received
via radio communication. Conditional read data and unconditional read
data are stored in an information storage as the game information
received by the information receiver. The conditional read data cannot be
read when a specific condition is met, while the unconditional read data
can be read unconditionally. It is determined whether or not the specific
condition is met during progress of the video game. When the game
information indicates the unconditional read data, the unconditional read
data are set to readable in the case where the unconditional read data
are stored in the information storage. On the other hand, when the game
information indicates the conditional read data, the conditional read
data are set to readable in the case where it is determined that the
specific condition is met.