Virtual reality tools for product development including collections of
avatars and virtual reality business models for avatar use. A method of
designing a product to be worn by an individual includes selecting a
population of avatars, where each avatar provides a representation of at
least a portion a human body, and the population of avatars may be
representative of a population of individuals. The method also includes
obtaining a set of data describing a product to be worn by the
individuals in the population of individuals, for each avatar, in the
population avatars, generating a virtual reality simulation that
simulates an avatar interacting with the product, and analyzing the
interaction between the avatar and the selected product to evaluate at
least one performance characteristic of the product.