A massively multiplayer educational online game presents a computer
generated gameplay world where acquiring and demonstrating mastery of
educational skills is a requirement for survival and advancement of a
learner's game character. The game provides a method for effectively
teaching a set of target educational skills by motivating the learner to
improved understanding of the skills by having to demonstrate the skills
as part of the game. The skills become immediately meaningful and
relevant to the learner within the game itself, as feedback on skill
understanding is provided directly, indirectly, or both directly and
indirectly through game performance, motivating the learner to improve
understanding of the skills.