"Method and apparatus entraining interactive media players into a
sustained experience of "Kinesthetic Spatial Sync," defined as a
perceived simultaneity and spatial superposition between a non-tactile,
full body ("free-space") input control process and immersive multisensory
feedback. Asynchronous player input actions and (MIDI tempo)
clock-synchronous media feedback events exhibit a seamless
synesthesia.sup.1 or multisensory events fused into an integral event
perception, this being between musical sound (hearing), visual responses
(sight), and body kinesthetic (radial extension, angular position,
height, speed, timing, and precision). This non-tactile interface process
and multisensory feedback "look and feel" is embodied as an optimal
ergonomic human interface for interactive music and as a
six-degrees-of-freedom full-body-interactive immersive media controller.
The invention provides for a wide scope of fully reconfigurable transfer
functions between kinesthetic input features and media responses
("Creative Zone Behaviors") managed by means of MIDI protocol and/or
display interface commands. Alternative forms of optomechanical
embodiments are disclosed, including floor Platform systems and
floor-stand-mounted Console systems, all of which exhibit identical
free-space input and integrated media response paradigms."