A board game based on the popular child's outdoor game of hide and seek
wherein players, as hiders, maneuver with respect to a primary hiding
place and seek to reach the home base of a seeker. The board game
includes a playing board configured in a circular path around a series of
hiding places. Based on starting location, the players in response to
random number generated moves and card instructions move through a
proscribed path leading to the "safe" home base. Concurrently, the seeker
moves to capture the hiders by landing on their occupied spaces. Certain
of the spaces on the path require the drawing of a card which allows
beneficial or detrimental moves for either the hider or the seeker,
adding complexity to the mission of reaching the home base. The game
continues in accordance with game rules until a hider reaches home base.