A method and system for computing scores and determining a winner between
a plurality of users playing a plurality of different games on an
interactive gaming network. Players are sequentially assigned to a player
group as they initially log on to the gaming network. Each player selects
and plays a game to produce a present raw score value which is converted
into a present ranked percentage score value by calculating the
percentage of past raw score values for the selected game that are below
the present raw score value. A handicap value is added to the present raw
score value to determine a normalized game score that can be compared to
the normalized game scores of other users playing the same or different
games in any combination. An average of a minimum number of game scores
are used to compare players within the same player group.