An interactive merchandising program includes two or more program segments
that are organized in a series. Each program segment in the series
includes at least one time-limited offer for sequential presentation to
the customer. The customer is required to undertake some action with
respect to each program segment without knowing the identity of offers in
program segments yet to be presented. If an offer is accepted within the
time limit of the offer, the merchandising program terminates and the
customer's acceptance of the offer is processed. If the customer declines
a presented offer, the offer is withdrawn. The merchandising program
proceeds to the next program segment in which the customer is presented
the next time-limited offer. In this manner, the customer is provided an
interactive experience that invites considered decision-making on the
part of the customer.