In accordance with one or more embodiments, an account is established for
a player of a gaming device. The balance of the account is increased if a
predetermined condition is satisfied. An example of a condition the
satisfaction of which may result in an increase in the balance is a
player's obtainment of an outcome that corresponds to both (i) a first
payout that is displayed on a payout schedule of the gaming device, and
(ii) an amount by which the balance of the account is to be increased.
Disbursements from the account may be made if a predetermined condition
is satisfied. A disbursement may be in the form of a payout, bonus, or
other benefit. An example of a condition the satisfaction of which may
result in a disbursement is the obtainment by the player of a
predetermined number of consecutive non-winning outcomes. Thus, in one or
more embodiments, currency may be accumulated for a player during a
gaming session of the player and utilized to fund payouts provided to the
player at times in which the player may be becoming discouraged and
contemplating discontinuation of play of the gaming device.