Methods and apparatus for manipulating physical objects to produce sounds
that are correlated with the feel of the objects being manipulated.
Example devices called the PebbleBox, CrumbleBag and ScrubberGlove each
use the manipulation of physical objects of arbitrary material as the
basis for interacting with granular sound synthesis models. The sounds
made by the objects as they are manipulated produce sound signal events
that are detected and used to trigger and control the reproduction of
stored sound samples in real time.