Quality of Service (QoS) and/or bandwidth allocation can be provided for
interactive gaming via a Regional/Access Network (RAN). The RAN can
provide end-to-end transport between a Gaming Application Service
Provider (GASP) and a Customer Premises Network (CPN) that includes a
Routing Gateway (RG). Quality of Service (QoS) and/or bandwidth
allocation can be provided by determining different levels of
subscription service for different subscribers to an interactive game
between a plurality of participants. Different QoS and/or bandwidth
allocations can be provided to different gaming traffic flows associated
with the different subscribers to the interactive game based on the
different levels of subscription service of the different subscribers.