A game player can change the rate at which a game character is rendered in
a video game with respect to the rendering rate of its surroundings. This
change results in a visual appearance in which the game character seems
to be time traveling. This visual appearance can be that the game
character and its surroundings are moving in opposing directions in time,
in the same direction in time but at different rates, or that the game
character is moving in time but its surroundings are not moving in time.
A user interface is provided through which a player can change the
relative rendering rates of the game character and its surroundings to
provide the visual appearances of several display modes including fast
forward, slow forward, pause, rewind, or recording/playback display
modes.