A method of playing a card game based broadly on the game of WAR wherein
the higher card wins when a player card in matched against a dealer card.
The game includes dealing multiple cards such as 3, 5, 7, etc. to each of
the dealer and player for matching against each other. The player must
win a majority of the individual card matches to win. In the event of a
tie a War Round is declared and three cards are dealt face down to the
player and to the dealer, and one card dealt face up to both the player
and the dealer. If the dealer wins the War Round by having a greater
value up card the game is terminated. If the player wins, bonus points
are awarded to the player based upon the value of the face down cards.
Greater bonus points are also awarded if the player wins the War Round
with an Ace. Another secondary Bonus Round is played if the player wins
the War Round with a Joker. The War Round and initial multiple card game
are temporarily interrupted, but maintained while the Bonus Round is
played. In the Bonus Round the player is awarded additional points by
selecting a number of cards from a face down deck of cards. The method
preferably is performed as an electronic video game with a touch screen.