A method and system for supporting and enhancing time management skills.
Through the use of an electronic time management device, such as a cell
phone or other portable digital computer based device programmed to
support this method, the user enters information about a task which is
then verified and "banked points" are given for correct entry. The banked
points can then be used toward a socially desirable reward, such as
sending text messages or playing music or watching videos. This is
particularly effective in teaching time management skills to young
students who may have attention deficit hyperactivity disorder (ADHD).