In a third-person shooter video game, the viewing perspective is smoothly
transitioned between an "explorer" viewpoint and a "ready" viewpoint as
game conditions change. In the "explore" viewpoint, scenes are depicted
from a camera positioned behind and removed from a character. The
explorer viewpoint offers a wide angle of view of the surrounding combat
area, enabling the game player to scout the terrain. In the "ready"
viewpoint, scenes are depicted from the camera as it is repositioned
close to the character. The ready viewpoint provides a narrower angle of
view to facilitate better aiming when the character is engaged in armed
combat. The transition between the explorerr and ready viewpoints tracks
a non-linear path.