A method and devices are disclosed for instructing students in a physical
skill and allowing students to experience specific physical movements
involved in a sport or physical skill. The method, program and system
comprise instructions, stories, structured activities, games, mechanical
figures, and devices which synergistically engage the student's
kinesthetic learning facilities. Stimulation of these learning facilities
is achieved by engagement in multi-sensory interaction, simulation of
physical movements, demonstration of the underlying physics of the
movements, interaction with structured activities and games. Educational
devices using process-oriented methods are disclosed to engage multiple
learning styles in the process of instruction of a sport or physical
skill. These devices may include visual, manipulative, and
computer-adapted models designed to allow visual, auditory, kinesthetic
learners to learn and experience the sport or physical movement. Further,
this invention allows motion-impaired individuals a unique opportunity to
experience a sport at a kinesthetic level.