A fighting figure game may include a base, a first figure, and a second
figure. The first figure may include a body selectively movable relative
to the base and a head configured to move upwardly away from the body of
the first figure in response to an impact to the first figure. The second
figure may include a body selectively movable relative to the base and a
head configured to pivot relative to the body of the second figure in
response to an impact to the second figure.