A game apparatus and method wherein one or more players move along a path
according to predetermined rules of movement. The path is a sequence of
adjacent boxes outlined in the path; and graphics are associated with
each box, wherein the graphics designate one or more body parts of the
player moving along the path that must touch a playing surface of the
associated box. Preferably the graphics also specify one or both of the
location and the orientation of the designated body part's touch. The
boxes are movable tiles having a plurality of two or even three
dimensional shapes and sizes which can be releasably attached to each
other. Thus game players can create a myriad of unique game paths with a
wide range of challenge level for maintaining interest, encouraging
creativity and exercise.