A program for pasting a predetermined image onto a character of a game in
a game machine. The program enables a user to create an image consisting
of two-dimensional coordinates and to arrange the image created. The
program includes the ability to project the image onto a character, at
arbitrary positions, in the vicinity of the character in a
three-dimensional virtual space, and for pasting on the character a
projected image created by projecting the image onto the character from
the projection light source.