A method of gaming comprises the steps of: acquiring first biometric
data of a game player by observing the game player through a button of
the gaming machine when touched by the game player, in which the button
also serves in operation of the gaming of the gaming machine. The first
biometric data is compared with second biometric data provided by another
source, for example, a "smart card" carried by the game player. Then, the
gaming machine is activated for play by the game player if the first and
second biometric data have a close similarity.