A board game for facilitating health education by involving players in
scenarios leading to either "health" or "illness." Players move game
pieces along a path (16) between "health" (18) and "illness" (20) by
drawing game cards depicting various health-related content specific to
the theme of the game, deciding if the scenario relates to health or
illness, and then moving the game piece in the appropriate direction to a
corresponding color-coded space.