A method of dealing a card game is taught wherein cards are used in place
of dice. The cards are dealt to locations on a table and a randomizing
event is used to select from one or more of the dealt cards which appear
on a gaming table. To allow the player to exercise some control, one or
more cards are selected to determine a roll utilizing a random method;
such as dice, a spinning wheel, selection of a space at random or a
random number generator. A method is used to select a card based on the
selection of the space on which the card is dealt. A method of dealing a
card game is taught wherein cards representing dice having a least four
sides are utilized using variations of rules for games such as 1)
traditional craps game, 2) Four The Money game, 3) high low craps, or 4)
roulette. By repeatedly shuffling either two sets of six cards numbered 1
through 6, or one set of 36 cards (representing all of the rolls of a set
of two six sided dice) traditional craps rules may be followed. Also
taught is a roulette game which is played by having cards representing
the numbered slots of a roulette wheel and roulette table. A user is
allowed to pre-select a space from a plurality of spaces into which a
pre-determined number of cards are dealt in order to determine the number
generated in place of a dice roll to allow user interaction in the random
decision. Electronic monitor card numbers, storage of card numbers, and
the display of prior outcomes is also possible. Comparison of the stored
information to wagers is made to determine when wagers are won.