Games are processed in a more realistic and immediate manner during image
processing for soccer games and the like. Specifically, the movements of
characters more accurately simulate those of actual opponents, resulting
in greater game realism.The invention is an image processing device for
imaging and displaying the behavior of characters modeled on opponents in
virtual three-dimensional space. It is determined (S21 to S24) whether or
not there exists a certain situation in which the relation to the game
contents (in the centering area, for example) or the positional relation
(such as distance) between characters and a target (such as opponent
characters or the ball) having a relation through the game to said
characters matches certain conditions, and the eyes of the characters are
directed to the target (S25, S26, S28, etc.) when it is determined that
the certain situation exists. The invention is especially suitable for
soccer games.