In blendshape-based facial animation, two main approaches are used to
create the key expressions: manual sculpting and statistically-based
techniques. Hand-generated expressions have the advantage of being
intuitively recognizable, thus allowing animators to use conventional
keyframe control. However, they may cover only a fraction of the
expression space, resulting in large reproduction animation errors. On
the other hand, statistically-based techniques produce eigenfaces that
give minimal reproduction errors but are visually non-intuitive. In the
invention the applicants propose a technique to convert a given set of
hand-generated key expressions into another set of so-called quasi-eigen
faces. The resulting expressions resemble the original hand-generated
expressions, but have expression space coverages more like those of
statistically generated expression bases. The effectiveness of the
proposed technique is demonstrated by applying it to hand-generated
expressions.