Features of electronically embodied games are logically categorized,
analyzed, and compared. Features are preferably organized according to a
hierarchical classification scheme, according to a classification scheme
that is not strictly tautological. All suitable feature sets are
contemplated, including sets corresponding to characteristics of players
and non-players, types and/or uses of game space, methods of rewarding a
player, etc. In other aspects comparisons are made between an evaluation
game and one or more sets of historically available games. Such sets can
be grouped by genre and the number of games in such sets can range
anywhere from a single game to hundreds of games, or more. Reporting and
guidance can include providing a risk assessment score or other risk
analysis, feature assessment (prevalence), market placement, business
model analysis, dynamic trend analysis, clustered pattern recognition,
and image analysis.