An invention was developed to improve the performance and survivability of
units in a competitive environment. Cryptic Command, Control, and
Planning, and Management increases to apparent randomness of a plan from
an opponent's perspective without increasing the randomness that is
apparent to friendly parties. Friendly systems each carry a keyed
pseudo-random or chaotic number generating process and a known method for
mapping the numbers to behavioral modifications. Since the opponent does
not know the key, the sequence, or the mapping, the result from his point
of view is increased randomness and degraded predictive capability. Since
friendly systems know each other's key, sequence, and mapping, they can
predict each other's behavior or generate compatible controls or plans.
This improves coordination of friendly units while forcing the opponent
to revert to reactive responses rather than maintaining predictive
responses. The process is less sensitive to communications degradation
than are standard methods of maintaining coordination. This is because
communications are only required when elements of the situation change
and when these changes are not sensed by all the parties being
coordinated.